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Knyx
12-27-2005, 12:06 AM
Yeah I know, the game is the most fabled carebear game of the century, but I guess with the mass competition from WoW EQ2 has decided to try and appeal to the PvPers in order to compete with WoW. PvP levelling like in SB (although they say that its very tough to level this way), Crafting > killing monsters item system, and full PvP (good vs bad).

Player vs Player

PvP has been a topic we've been discussing quite a bit on the team for the past few months, and it's time we start talking about it openly.

While it's true that we wanted to focus purely on PvE for the launch of EverQuest II, PvP has always been a direction that we've wanted to expand into when the time was right.

We've had a number of ideas for ways we could introduce PvP. Some weeks ago, we ran a poll on the boards asking what kind of action would interest people the most. The majority indicated they'd first want to see us bring PvP to separate servers containing a distinct ruleset.

One of the potential plans that we were fond of fit well with that sentiment, and we've been expanding on it for the past few weeks.

We think it's the best choice for EverQuest II, and we're glad to see that most everyone agreed. After all, EverQuest II has the perfect setting for it. A post-cataclysmic world with factions bitterly divided. Qeynos vs Freeport . Good vs Evil. We couldn't ask for a better setting for this kind of gameplay.

Expect more details to surface soon in the PvP Forums. For now, here are some of the concepts we've been developing:

* There will be two new, separate PvP Ruleset servers to begin with. One will most likely be Exchange-Enabled, the other will not. We will have the ability to add more of either kind when the need arises.
* One huge concern is that no one wants PvP balance to ever impact PvE balance. There will not be PvE combat nerfs because of PvP. We have separate controls for what goes on in PvP. Since this is a piece that we knew we'd need no matter which direction we went, this is something we've already implemented.
* This is strict good vs. evil. You're only grouping with others of your alignment, and opposing aligned PCs highlight to you the same way that NPC encounters would. If you're betraying or don't have a city to call home, you're an Exile, and a target for everyone.
* PvP will not be restricted to specific zones. It will take place all across the world of EverQuest II. Fight in dungeons, fight out in the wilds, defend your town, or attack the opposing side.
* EQ2 will be introducing the concept of Honorable, Neutral, and Dishonorable victories. Honorable victories are where the rewards lie.
* The first of the rewards for defeating your city's enemies include: Status and Standing with your PvP faction.
* Additionally, we would like to include adventure experience rewards. While exceptionally difficult, it would be theoretically possible to level up purely by defeating other players in combat. This is a concept that we are working hard to be able to include, and hope that we are able to prevent friend-farming enough to where it is a concept that can see the light of day.
* Once you earn PvP standing, you can buy valuable and useful items from your faction's merchants. This is real, desirable equipment, not just tokens, trophies, and trinkets, though we will be trying to include these as well for flavor. You wouldn't be able to dress yourself head to toe in them, though, as Adventuring and Crafting still play an important role in this ruleset.

I haven't given it a shot yet, but the features look like enough for me to give a shot, especially since I know that Sony is probably getting desperate with WoW totally taking over the carebear crowd. Anyways, thought you guys might find it interesting.

Knyx
12-27-2005, 12:08 AM
Bah can't edit on these boards...just pretend my redundant and reptitive grammatical errors don't exist :(

Mutt
12-27-2005, 12:14 AM
Alright Knyx, you go be the guinea pig and let us know how it goes.

Drekor
12-27-2005, 12:22 AM
Damnit knyx you fucking carebear, if you want to carebear get in WoW noob, oh and tell Donar to stop throwing me off cliffs damnit!

Elad
12-27-2005, 03:05 AM
I played this game but the leveling grind was terrible, and I really didn't play EQ that much...so that made for a bad combination

boy I paid the big bucks though for the beautiful collector's edition now that just sits around...have the maps...the expensive guidebook..just in my basement

I hope DF does something similar ;)

Slak
12-27-2005, 05:05 AM
I followed that game before it came out and cant remember how many times EQ players and Moorgard (PR guy dunno if hes still there) would say there would be no PVP in the game, ever and it was not on anyone's mind. Especially the "numbers" which proved that PvE was the desire of most gamers and PVP was a niche market.

WoW and 5 million subs later i think SoE finally caught on that there is a PVP market and its far from "niche". A bunch of tools IMO, but whats worse is that EQ2 is not a PVP world. Zones? Helloooooo camping, its going to be a mess with that game's structure.

But ya Knyx give it a shot. Send us a shout when youve downed Ony... er Naggy.

Maj
12-27-2005, 06:29 AM
huh? When I followed EQ2 they said their would be PVP servers but they wouldnt have them ready at release. EQ2 is a great game, level grind is discusting ofcourse.

I think you're right tho, in EQ2's eyes its a failure compared to WoW. I still doubt it was PVP that attracted most of WoWs subscribers. Atleast they introduced PVP to the carebear masses.

EQ2's server populations are low, they already started consolidating servers. Hopefully these new PVP servers will attract alot of players to show the guys at Sony how big the PVP comunity has grown.

edit: If I wasnt busy with Q4 and DAOC id give it a try.

edit2: I finally got around to reading the post...

EQ2 pvp is going to be alot like pre BG's WoW, no accountability zerg fests. It'll be fun for guilds with a group or two of hardcore members but for large pvp guilds like TSP or UDL it'd be a total bust.

Cinnabar
12-27-2005, 12:31 PM
WoW and 5 million subs later i think SoE finally caught on that there is a PVP market and its far from "niche". A bunch of tools IMO, but whats worse is that EQ2 is not a PVP world. Zones? Helloooooo camping, its going to be a mess with that game's structure.


WoW pvp is not real pvp as we consider it, as you already know. There is no accountability. Note even that the majority of the WoW players are not on the "pvp servers" and would cry at the first sign of being ganked.

Real pvp is a niche market.

Mutt
12-27-2005, 01:35 PM
Right, but WoW PVP is gateway PVP

Koltas
12-27-2005, 01:39 PM
I only tried out EQ2 for about a day after release, then quit shortly after when WoW beta came out. I'd be willing to check out the EQ2 PvP just for a change of pace.

Ablate
12-27-2005, 04:04 PM
Gateway PVP Indeed, these little carebear purple whores who end up going to Darkfall are going to be in for a rude awakening.

Siridean
12-27-2005, 08:27 PM
I tried EQ2 also, the zoning alone was enough to make me cancel my account. Zoning takes forever and there's too friggin' many of them! Just running through Freeport took forever. IMO gameplay is ALOT more important then having pretty graphics. My settings didn't seem to make a difference on zoning times either.

Then there was the other crap: they basically took everything I disliked about EQ and made a game out of it, lol. Instances, friggin' slow-arse lvling, crafting that feels like nails on a chalkboard and of course, they didn't have a PvP server.

I might have tolerated everything else if they had at least had PvP. I doubt I'd try it out unless alot of TSP decided to play.

Dong
12-27-2005, 08:41 PM
I hear the pasture is greener in EQ2.

Maj
12-27-2005, 09:23 PM
Greener then what?

Slak
12-27-2005, 11:40 PM
WoW pvp is not real pvp as we consider it, as you already know. There is no accountability. Note even that the majority of the WoW players are not on the "pvp servers" and would cry at the first sign of being ganked.

Real pvp is a niche market.

The fact that a game with PVP attracted so many customers is what I am talking about. As for a "real" pvp game that depends on what you mean by real (though im guessing just accountability).

However thats not the point, the point is that PVP is something that attracts players to games (L1, L2, WoW) whether or not it is the main intent. Further more its a lot easier to create content for (DAoC), in which the endgame is extremelly self-sustaining.

Whether or not WoW is a real pvp game or not doesnt change a thing, the major thing WoW did with PVP was show that its attractive to a large audience (re # PVP servers in WoW vs PvE). It might not have been what people might have expected but its sure to catch the eyes of various franchises and companies to making PVP oriented games.

Satia
12-28-2005, 02:58 AM
Then there was the other crap: they basically took everything I disliked about EQ and made a game out of it, lol. Instances, friggin' slow-arse lvling, crafting that feels like nails on a chalkboard and of course, they didn't have a PvP server.

Walking through freeport was obnoxious. Just tryingto figure out what PART of freeport I was in was enough to make me stop playing. I think I got to level 18 and quit. I like crafting (yeah yeah carebear..) like in L2 and such, but EQ2 the crafting I really disliked. Even once I got the hang of it. I think SoE failed at making that game a carebear game ;) It kinda felt like they released the game and it wasn't finished.. It was like they saw other games (esp wow) and tried to add things in that worked later as though it never even occurred to them. I almost liked EQ1 better than 2...

Cinnabar
12-28-2005, 10:15 AM
The fact that a game with PVP attracted so many customers is what I am talking about. As for a "real" pvp game that depends on what you mean by real (though im guessing just accountability).

However thats not the point, the point is that PVP is something that attracts players to games (L1, L2, WoW) whether or not it is the main intent. Further more its a lot easier to create content for (DAoC), in which the endgame is extremelly self-sustaining.

Whether or not WoW is a real pvp game or not doesnt change a thing, the major thing WoW did with PVP was show that its attractive to a large audience (re # PVP servers in WoW vs PvE). It might not have been what people might have expected but its sure to catch the eyes of various franchises and companies to making PVP oriented games.

It's completely futile to argue that WoW's appeal to such a large player base is pvp. You and I both know that it isn't true. That's like saying that because there is cheese in a lunchable, that's why most people buy them.

Drekor
12-28-2005, 02:05 PM
It's completely futile to argue that WoW's appeal to such a large player base is pvp. You and I both know that it isn't true. That's like saying that because there is cheese in a lunchable, that's why most people buy them.

No it is true, as was said it's gateway pvp. It's the pve'ers that have never pvp'd before that suddenly get to pvp now for them it's a big deal. For us well it's a downgrade to shadowbane in quality but for some of us other aspects of the game make it more entertaining like watching numb literally carry a flag around. :smile_ok:

Knyx
12-29-2005, 05:36 AM
Damn, if its as bad as you say it is I won't bother. I figured it'd be some carebear paradise which I could exploit by constantly killing everyone.

WoW is a great game if you just want to have fun, but trying to make a reputation for yourself or your guild, or looking for something more than exactly what it is at face value (a game) is nearly impossible. When I say "reputation for yourself or your guild" I mean it like the type of reputation achievable in SB. In WoW, the only way I've seen to make a name for yourself or your guild is to kill the biggest and baddest monsters before anyone else, or consistently win BG's. Except to do the latter (consistently win BG's), nine times out of ten you need to be one of the best at the former (killing the biggest and baddest monsters).

I don't think WoW is a bad game but the game is truly what you make of it. It will never be Shadowbane nor does it intend to be. I think Blizzard truly knows what a goldmine they're sitting on, if EQ2 is really as bad as described then I can see why Blizzard's population is so healthy and why they can afford to cancel 200 chinese farmer accounts a day. I remember reading somewhere that some guild leader of an established EQ guild was given a job at writing the quest logs for Blizzard and that meant somewhere around 500 people within that guild switched to WoW. If you think about it, it really is a war for who can win the most carebear guilds toward the game. In order to win the war, not only do they have to do appeal to guilds like the one I just mentioned in ways not typically seen, but they have to continue to satisfy those guilds and keep it fresh thereby making it more and more appealing than any other game. Thats why I can never seen WoW becoming the game that everyone keeps hoping it will become. I've heard for almost a year now that, "SB had a really slow start and look how good that game turned out." The problem with that kind of philosophy is every action that I've mentioned that Blizzard has taken; they show absolutely no signs of ever relenting and making radical changes which will affect the PvPers postively, why should they? Every patch that Blizzard releases that improves PvP will have to improve PvE threefold. The PvErs can't be forced to be content with just PvP content, because of the things that every SB vet has felt before: attrition. In SB there was so much lose, and losing constantly was a huge drain on the player. If all the PvErs are on the same level as the general population in terms of PvP advantages, then they will most likely lose as much as they win.

So what is PvP therefore in WoW? If PvP is just a way to keep the game fresh and new so that its more appealing to stay in WoW than another game, then PvP in WoW is just a novelty. If you can get distinct advantages in WoW through items, then PvP in WoW itself is merely a playing ground where one can test out the items he or she has gotten. The new sword, axe, new armor, trinket, etc. are all things that determine a players SKILL in WoW, unlike in SB where the players abilities in decision making and template building determine his skill as a player. Because of this, I can never see WoW as more just a carebear paradise; the carebears have a nice, lush office which they can admire, their dream job includes destroying epic monsters with their buddies, and their vacation ground is an instance where death is painless and they get to try their new uber weapons out on other people.

PvPers are a vocal minority who frequently don't have the intelligence to make their opinions noteworthy, nor do the newcomers to MMO's or the PvErs know what they're really missing out on by having absolutely no meaningful PvP in the games they play. For every game developer making a game out there, one thing is painfully obvious: the money is in the monster killing games with a bunch of meaningless content mixed in. Its been said once and I'll say it again, if Darkfall isn't all its promised to be, I see absolutely no game in the future market that looks even glanceworthy. DnL turned out to be a joke, DnD is going to be full PvE, SB2 or whatever the fuck that turns to be is years away, and almost every other game in development has to see WoW's example that carebear games sell. I was hoping EQ2 would try to appeal to this vocal minority but it appears that it can't even get the basic shit right, which doesn't bode well for any hopes of a balanced PvP system.

Anyways, I'm still hoping theres a place for the PvPer in the near future for MMO's because sadly its the only thing I really enjoy. I really can't just go kill monsters for hours on end. If WoW had been my first MMO, maybe I would be ok with it but sadly, I see PvP MMO's as the holy grail of all MMO's. Settling for something lesser feels like a waste of time. Sadly, after I've glanced through many game design books I've realized that PvPers are usually considered "griefers" and unsavory characters by many of these authors and I can only assume many people within the industry. If the textbook game designer believes the same thing, then the only hope for well made PvP games are game designers/programmers/etc. who have experienced games like Shadowbane, which explains the total lack of any PvP games. I'll stop here before it goes on too long so that no one reads it :>

Maj
12-29-2005, 06:05 AM
Wtf are you mumbling about now Knyx?

Knyx
12-29-2005, 06:07 AM
I just removed you from my buddy list.

Slak
12-29-2005, 07:49 AM
Check out my kewlie new sig

edit: sunofa

Gnioss
12-29-2005, 09:03 AM
shut up knyx.

Drekor
12-29-2005, 01:17 PM
Low level hunter pvp is awesome, it's super ez-mode.

Koltas
12-29-2005, 02:57 PM
Knyx speaks the TROOF.

Anomaly
12-29-2005, 03:10 PM
werd.

Sephiiro
01-14-2006, 10:31 PM
I still have my account for EQ2. Yes it's a carebear game but hell so is wow if you look at it.

EQ2 adding PvP is just as it is in EQ1... in a arena. I work with two people who play religously. How they did the arena in this game is a great concept however. Having avatars who fight for you. It makes for even level PvP where it comes down to skill. Also for the carebears who try their hand at the PvP there they get a neat little avatar for their inn room that walks around and stuff.

The biggest downside to EQ2 is the grind. They have REALLY upgraded the servers it seems for the lag in FP isnt that bad anymore. They have done alot of upgrades as of late that if you play you will notice it's very similar to another game...WoW.

The NPC's now have little quils over their heads to show you that there's a quest there. The Maps have been more clearly defined.

They have totally revamped the combat system since release and have made it more user friendly.

The only upside to the level grind is that the number of quests far outnumber those of wow. You will have quests that will last you entire levels. Whereas with WoW if you go through all the quests you can find for your level you would still be left with 50% to 25% of the level to grind out. I was never out of quests to do.

There's a TON of solo content for EQ2. There's also alot of Group content there to be had.

If you liked EQ, you'll probably like EQ2. The difference from WoW players to EQ2 players it seems, is that the EQ players are a more dedicated bunch. (or blind to sony's BS). WoW is really getting ALOT of people new to the MMORPG realm. Whereas the system req's for EQ2 scared alot of people off for their first game.

If you want PvP EQ2 is definatley NOT the place to go. If you want alot of solo content and dont mind the semi-CG graphics you'll like the game. If you dont have a beefy system dont even bother trying to run EQ2. You'll miss alot of the stuff they've worked on for the game.

Knyx
01-15-2006, 08:41 AM
Seph, you know that EQ2 is adding PvP in an expansion thats coming out Feb 21st right? FFA Good vs Evil on new servers, and depending on the success of those servers they said they'd consider adding more functions to the PvP system.

Sephiiro
01-24-2006, 10:50 PM
Yeah the couple people i work with that play have been talking about it. The downside is that EQ2 has kinda topped out on a customer base. Them putting in PvP is a last ditch effort to do two things.

1) grab some WoW (and PvP fans) and get them to play EQ2

2) Get those people still playing EQ1 to switch over.

Either way the only people still playing EQ2 are the die hard Sony fans. SoE' creatvity of late has been lacking as all new content is either EQ1 re-hashed ( i.e. kingdom of sky/Plane of sky) or things they've took from other games that people liked (the little exclamtion point over someones head if they have a quest for them).

I'm gonna keep an eye on the PvP stuff though. Only problem i can see with them opening new servers just for PvP is alot of people have already leveled toons on other servers and would only switch to those to gank people. Actual gameplay aside from PvP would be non-existent.

Maj
01-24-2006, 11:14 PM
Seems like alot of speculation to me Seph, there's no telling what the PVP servers will be like.

I also dont fault sony for using concepts that WoW came up with, many aspects of WoW were things stolen from EQ. Thats how mmos work these days, you pull a few things from other games and add in some original content and push out your game. Its not who does it first its who does it better in my book.

Id be intersted in seeing how much the xp rate has increased in EQ2 with the expansions. EQ1 expansions usually made xping considerably faster. I also wonder if the PVP servers will provide a bonus xp rate. I cant imagin that they havnt atleast considered it

Maj
01-24-2006, 11:27 PM
Seems like alot of speculation to me Seph, there's no telling what the PVP servers will be like.

I also dont fault sony for using concepts that WoW came up with, many aspects of WoW were things stolen from EQ. Thats how mmos work these days, you pull a few things from other games and add in some original content and push out your game. Its not who does it first its who does it better in my book.

Id be intersted in seeing how much the xp rate has increased in EQ2 with the expansions. EQ1 expansions usually made xping considerably faster. I also wonder if the PVP servers will provide a bonus xp rate. I cant imagin that they havnt atleast considered it.

Edit
continued:

EQ2 PVP in my opinion will be alot like WOW.

You have two Sides. Good vs Evil.
You have what in my opinion will be item influenced PVP.
Open field PVP as well as arena style
Item rewards for PVP (donno how this works)

The differences will be in the styles of combat in the act of PVPing itself.

{LoC}Leppard
01-30-2006, 01:08 PM
Howdy strangers... Lep/Flint from LoC From Shadowbane. Thought I'd reply as I've wrote up something comparing the two. I played EQ2 for the past year and started WoW a few months ago.

Hope to see you in Darkfall if that game ever comes out. :rock:

http://www.wecometoplay.com/forum/showthread.php?t=7030

Observations between WoW and EQ2.

After playing EQ2 for almost a year, I got bored and decided to take a break and try WoW again. I had played WoW for a bit in Beta, then a little while at launch so all I needed to do was activate my account and play. This time I joined my guild LoC, on the Arthas server to play a Dwarf Priest for the Alliance.

Here is a list of comparisons and differences I've noticed so far:

Quests.

In WoW you can have 20 active quests. In EQ2 you can have 75, changed from 50.

Something every game should have, and I believe Lineage2 had something similar is notifying the player who you need to talk to. In WoW there is a ? above an NPC's head if they have a quest and a ! above them if you have to go back to them. They are also on your mini-map. In EQ2 it's a lot harder to find and turn in quests than WoW.

I read somewhere that EQ2 has a lot more quests than WoW, but I've not confirmed that.

Nod goes to WoW.

Crafting

WoW allows you to craft anyplace where as EQ2 makes you go to a crafting zone or your room if you can afford crafting stations. I think EQ2's crafting is just too boring.

It's not fun at all for me and I wish they'd make it easier like WoW's “Craft all” feature. The problem with both crafting systems is that Mob drops have better items then crafted items. I think crafted items should always be better or else what's the point? At least make mob drops harder/rarer if the item is going to be better then crafted items. Or better yet, make it so you get a rare component from a mob and have to have a crafter to make it for you.

I also think players should have to get their gear repaired by other players. Or at least make it so the NPC only repairs some of the damage and to get the full benefits of your gear after it's damaged, you need to get it repaired by a player crafter.

Nod goes to WoW.

Grouping

I think EQ2 has a better system to find groups. All you need do is type /lfg and your name goes on a list that other players can search for according to class, level, etc. I also like the feature that when you're targeting a player, you see what they are targeting, although that feature was added later.

Nod goes to EQ2.

Guild

Each game puts your guild name on your character and gives you the /gu to chat in guild, however, EQ2 has added a guild bank, better guild management tools, a better ranking system as well as a better notification system that lets you know about events that happened to your guildmates. Also, EQ2 let's you email EVERYONE in your guild at one time.

Nod goes to EQ2

UI

I haven't really used any WoW UI's yet but I understand there are dozens if not hundreds. The only real UI to talk about in EQ2 is the EQ2 map interface that overlays pertinent information like quest mobs, location and NPC'. It's much better then WoW's basic map system, however I dont' know if WoW has a similar add on.

Nod goes to WoW.

Player housing.

WoW doesn't have player housing.

Nod goes to EQ2.

Graphics

This really depends on what you like. I like realistic 3d graphics and in this area, I think EQ2 has a better graphic system.

Nod goes to EQ2

Story line

Qeynos versus Freeport? Um.. riight... this is a boring and irrelevant story in EQ2 that doesn't effect the game in the least. WoW's story of Horde vs Alliance at least means something.

Nod goes to WoW.

Zones

I don't' know about you but I like to be immersed in my game. Having to zone everyone few hundred yards just plain sucks. It chops up the gameplay and world for me and I just don't care for it. Although I think EQ2 has better looking zones, the fact that the game is chopped up just sucks. I think they did it so they could use fewer servers and save money some how by limiting servers and in any event, it cheapens the game.

[Edit.. I LOVE Ironforge. It's a place everyone meets up at and it makes you feel part of the world. EQ2 has nothing like this and even limits you to 100 people per zone. NOT an MMO if you ask me. Only 100 people per zone, while I'm sure reduces the lag, it also reduces interactions between players, something I would think you'd want to avoid in a Massively MULTIPLAYER game.]

Nod goes to WoW for having a seamless world and EQ2 for better created, more beautiful zones.




Sound/music

I think Everquest2 hired a professional orchestra and it's sound is very very good. It also has voice actors for almost every NPC which I found was wonderful and helped to immerse myself in the game.

Nod goes to EQ2.

PVP

EQ2 recently added a PVP arena as well as dualing. It's fun and a nice break, but it's I don't feel it actually adds anything to the game in contrast to WoW where it's actually part of the story. I'm not high enough to truly experience PVP yet but I'm sure it'll be fun once I get there.

Nod goes to WOW

Newbie Zones

IN eq2, the newbie zones are always empty so if you're starting fresh or making a new charactor, good luck on finding a group.

Nod goes to WOW

Server down time: Wow resets it's servers once per week, EQ2 goes every day.

Nod goes to WOW




Customer service.

I can only speak to EQ2 as I have not had to deal with WoW's customer service for anything but I can say one thing. Sony tries to nickel and dime you for every little thing which I find appalling and it just pisses me off. They've charged for “Adventure” packs when games like City of Villains have gave FIVE away the past year for their subscribers included in their monthly fee.

[Not to mention they banned one of our members, Jixzer without telling him why or replying to his inquiries. Then one day he was suddenly UNbanned with no explaination. That was the last straw for me and caused me to take a break to try WoW again.]

To put it bluntly, I like the game, I hate the company.

I think both are great games although for end game content, I think WoW wins. You can always go PVP if you don't want to do anything else.


For this comparision, WoW Edges out EQ2 in my opinion. Feel free to add your thoughts.


In conclusion, the best game out is the game you play and have fun.

Maj
01-30-2006, 01:53 PM
Nice of you to toss in your experience Leppard.

I dont think anyone would argue that WoW is better then the traditional EQ2 servers simply because they have more PVP. The question is, will the new PVP servers yeild better PVP action then WoW. This is directly related to, character balancing, combat excitement, pvp insentives and accountability.

With one recent expansion and another due in a couple weeks EQ2 has surely changed.

A good guild can make any game fun in my book. If TSP went and played an EQ2 pvp server (which we arnt considering btw) then EQ2 would be extremely fun.

My intent is to try it out. EQ1 PVP was a very unique and imo exciting PVP style and hopefully that will carry over plus some. I dont expect much tho.

That said, recently coming back to WoW I quickly realized one thing. WoW PVP in BG's without guildmates sucks. Im fortunately lucky enough to be in a guild that almost always has a few people on to group up with and have alot of fun decimating others.

edit: The thing I forgot to mention is, while EQ2 PVP might end up better whos to say that WoW PVP in the future wont be increased alot by things like gulid control points and sieging.

{LoC}Leppard
01-30-2006, 02:27 PM
Here's how pvp would work in EQ2 if you consider how each zone is broken up.

When you go in to any zone, and by zone I mean area and NOT a dungeon instance, you are capped at 100 players per zone. At 101 there is another instance created.

So let's say you plan on raiding a zone that currrently has 80 potential players in it to PK who are out adventuring. You decided to take 80 players in it to attack them (just to be fair and not zerg)... 20 of your players will get in, the remaining 60 players will be all alone in their own instance with no one to kill. The first 20 to get in will get whiped out because it'll be 80 vs 20.

Because of the way EQ2 chopps up the zones,there will never be more then a few random skirmishes and I feel it would be few and far between at best, boring more likely.

Even the main cities, Qeynos and Freeport are broken up in to zones so even IF you wanted to attack a main city, all your forces would be split up immediately in to separate instances when you tried to zone in. Not fun at all and you'll ALWAYS be outnumbered if you're the aggressor, and you'll always be able to zerg an attacking force.

Not something I'd have fun with.

The other options are the Arena and /dual.. both suck and there's no real fun doing them either.

My 2 cents.

{LoC}Leppard
01-30-2006, 02:29 PM
Can someone give me editing abilities? I had somethings to add and have to make a new post vs editing my original.

Anomaly
01-30-2006, 03:27 PM
You should be able to edit your own posts. Is the icon not there?

Mutt
01-30-2006, 04:46 PM
Fancy lads do not have editing privs.

Maj
02-08-2006, 05:59 PM
More info on the PVP servers for Everquest II has been released.

You can read it here http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=pvp_combat&section=development

Points of intrest include

Coin and Item Loot
In the event of an honorable death, players will drop a percentage of their coin into a chest that can be looted by anyone who gained rewards for the kill (or the player who died if they make it back to the chest in time).

Spells, combat arts, and combat in general may not function identically to PvE during PvP. We have the ability to define any level of differences in the combat system for PvP, from global changes like "all spells and arts do slightly less damage to players" to specific changes such as "this particular effect on this particular spell works slightly differently in PvP."

Taunts have the ability to change players' targets in PvP. They can also keep targets focused on the taunter for short durations of time.

Spells that reduce hostile hate or lower your position on a creature's hate list can force players to completely lose their target. Examples would include a Scout's Evade or Templar's Placate.

Control spells (Snare, Root, Stun, Fear, Charm, Stifle, Mez, and Pacify) will carry an immunity placed on the target for 2x the duration of the spell. Essentially, if you are rooted for 10 seconds, you will be immune from any root effects for the duration of that root and for 10 seconds after the spell wears off. *Note* You'll only be immune to these effects from other players; these immunities will not protect you from NPC spells.

Additionally, there is a chance that players will drop a single item from their non-equipped inventory upon death. These items are of Treasured quality and lower, and cannot be Attuned or No-Trade.


Unappealing Parts include

On EverQuest II PvP-ruleset servers, there is a distinct language barrier between citizens of Qeynos and citizens of Freeport

Currently, deaths from PvP kills will result in moderate experience debt.

Honorable Kills: Dishonorable Kills:
Honorable kills are "engaging" an enemy that is above 50% life. Dishonorable kills is engaging someone below 20% life. Inbetween is a neutral kill.

any players +/- up to 8 levels are valid targets,
This is kinda complicated, this rule applies as a requirement as an honorable kill and as a restriction to who you can attack. At face value you cannot attack a person more then 8 levels below you unless you attack you first. However the further away from the guards and cities you get the bigger that difference gets. So if you're say two zones over you can attack people 12 levels below you. Additionally if you are in any of the expansion zones you can attack any level player with no restriction.

Sephiiro
02-08-2006, 08:09 PM
"On EverQuest II PvP-ruleset servers, there is a distinct language barrier between citizens of Qeynos and citizens of Freeport "

WB to wow lol

Elad
02-08-2006, 08:47 PM
lamesauce

Maj
02-08-2006, 08:51 PM
Seph, dont give WoW credit for that disaster. The Bastards at Mythic did it first with Darkage. motha fuckas

Slak
02-08-2006, 08:53 PM
I wouldve thought Soe wouldve been different especially since Planetside allowed interfaction communication

Sephiiro
02-08-2006, 10:54 PM
Seph, dont give WoW credit for that disaster. The Bastards at Mythic did it first with Darkage. motha fuckas

true true, my bad.

It's a benifit to some to not have cross faction talking for the simple reason that if you are camping someone/being camped. There can be no trash talking/ or harrasment. It's done for a reason.

However ghey that reason may be. I mean at least with EQ you could doa quest to allow you to learn other langueges. Wish they would put something like that in for WoW.

Satia
02-10-2006, 05:18 PM
The truth about the difference between WoW and EQ2. (http://www.ctrlaltdel-online.com/comic.php?d=20060208)

Maj
02-10-2006, 10:35 PM
Yeah I agree Seph. Althought its funny how many people passionately claim that it would ruin the game if there wasnt a language barrier. I bet none of them have actually been in a game where there wasnt one.

Sephiiro
02-11-2006, 02:05 AM
omg yeah, like lineage2..... someone would run up and try and grief you, kill you, PK you. Whatever. Then when you would turn around and own them they would spam you with tells of "HACKER!!!" or "CAO NI MA"!!!!. While the cross faction talk is unfortunate. It is the way it has to be to make a game work/fun. There's nothing worse then a PvP fight just to have people start spamming you with tells of WTF ZERG MUCH??? or You come 1v1 me. And then 10 of their buddies jump out.

Languege barrier is a good thing.... bottom line. They should make in an option in the menu though. For both WoW and EQ2. Click on, click off type deal. Those who dont wanna hear the cross faction talk could shut it off.

I dont know... i just cant get back into EQ2.

Slak
02-11-2006, 04:24 AM
is it any worse than general chat? Not like you cant /ignore or you cant /petition...

Plus i personally think emote spam is 10x than "lolzirulezyourmomlollololololol"

Maj
02-11-2006, 05:05 AM
Seph you exaggerate. While its true that some people do end up using that kind of language just as many times from my experience people will send good fight tells. Besides, what harm is done when someone says "you suck newb" after you just killed them. Atleast they vented some anger and you got a good laugh.

Language barrier also makes it extremely rough on RP'ing. Whats the point of calling someone a filthy darkelf if he cant understand you.

FPS games have had open chat since the dawn of gaming and most of the chat today you see is "Nice Shot" or friendly competitive taunts like "Luck". Again its true that there are people that scream omfg you fag newb but still, its not really hurting anyone.

Most people assume that those that dont want a language barrier just want to flame others. What an ignorant thought in my opinion. Most of TSP wish WoW didnt have it and almost no one in this guild would flame another person in PVP. Some friendly RP taunts sure, but nothing over the line.

Maj
02-11-2006, 08:21 PM
Someone just made a good post about EQ2 vs WoW PVP.

I too have a lot of game play experience with DAoC, WoW and EQII, and am fortunate enough to be in beta now of EQII PvP. Actually my MMO PvP experience dates back to release of UO in Sept. 97'.

I'm pleased to inform you there is something to fight over in EQII, and that is resources. Aside from nice features like looting and such, EQII is very different from WoW in that its "Instances" are not the locations in this game to obtain the best gear, or the best experience per se. From in depth discussions with other beta testers who have far greater PvE experience in EQII then I, it has become clear that it is the "shared" hunting areas and dungeons that are the prime places to obtain the best XP and the best gear. This is a critical point, because unlike WoW, where players can hide for days in protected instances, where the best XP and gear reside, this is not true in EQII.

So now what you have are players belonging to two factions, possibly a third (exiles - unknown at this time), competing for the resources of the virtual world; whether that be mobs, or the raw materials to craft items. One should note too, that unlike WoW, the items crafted in EQII are superior items, as compared to WoW where the better items are drops found in protected instances.

I have been beta testing the PvP Server now since it opened, and while my personal preference has always been a Free For All Server, and still is, I must tell you, there is no comparison between the PvP experience in this game, and WoW. The PvP in EQII is heads and shoulders above WoW. Some issues remain, and as beta testers we are doing our best in discussing them, debating them, and jointly trying to make the points as clear as possible for the developers to consider. The progression of the ruleset from its first draft is evidence of the developers efforts to make this server exciting. It is.

-CC


Basicly what he's saying is that in EQ2 you have to PVP for a PVE kill. Unlike WoW many of the top encounters are outside of instances. Big difference in my opinion.

Maj
02-22-2006, 09:29 PM
Level 10 so far, looking pretty decent.

Miach
03-17-2006, 07:53 AM
I have been playing EQ2 PvP for the last 3 weeks. Its been a blast so far, the pvp is alot of fun and the game is surprisingly balanced.

It has its issues but I would give it a thumbs up.

Ask here if you have any questions about it.

Elad
03-18-2006, 01:33 PM
shame though that eq2 has been branded like it has already, because even if its good pvp it's hard to switch over the diehards on the other side

Miach
03-19-2006, 05:01 AM
shame though that eq2 has been branded like it has already, because even if its good pvp it's hard to switch over the diehards on the other side

No idea what your talking about. What "otherside"?

Elad
03-19-2006, 10:45 AM
Just meant those that already are anti eq from the get go. It'd be hard to still convince them the game has good pvp because eq is a bad word with stigma (seems eq has that problem more so than a lot of other games)

Miach
03-19-2006, 07:10 PM
Just meant those that already are anti eq from the get go. It'd be hard to still convince them the game has good pvp because eq is a bad word with stigma (seems eq has that problem more so than a lot of other games)

Nod. Well, I played eq1 for almost 4 years and swore id never play another SoE game. But after looking at the PvP server forums and following the beta I decided to give it a try. Surprisingly, SoE has made fantastic and fast changes to the server ruleset in the first month using the input given to them by the players. I would have to say at this point that the pvp server is the best pvp mmorpg out there atm. Maybe when SB2 or something comes out that will be the place to be...but for now EQ2 is the only place that has good world pvp with consequences for the loser. And the combat/gameplay is fairly complex like WoW without all the overpowered items/abilities.

Slak
03-19-2006, 08:53 PM
Nod. Well, I played eq1 for almost 4 years and swore id never play another SoE game. But after looking at the PvP server forums and following the beta I decided to give it a try. Surprisingly, SoE has made fantastic and fast changes to the server ruleset in the first month using the input given to them by the players. I would have to say at this point that the pvp server is the best pvp mmorpg out there atm. Maybe when SB2 or something comes out that will be the place to be...but for now EQ2 is the only place that has good world pvp with consequences for the loser. And the combat/gameplay is fairly complex like WoW without all the overpowered items/abilities.


Err wont there still be overpowered items/abilities? I mean it IS a PVE game...

Miach
03-19-2006, 09:04 PM
Err wont there still be overpowered items/abilities? I mean it IS a PVE game...

The pvp is setup so all items and skills have two seperate database values. One for PvE and one for PvP...so they can adjust and tone for pvp without effecting PvE at all. That includes not only scaling damage but also changing effects totally...Ie- a given spell in pve can do something totally different than what it does in pvp.

Lox
03-19-2006, 10:36 PM
how many ppl in tsp are playing EQ2 together?

Miach
03-20-2006, 01:17 PM
how many ppl in tsp are playing EQ2 together?

6 or 7 people at the moment. But most are just getting started so we will see how it goes. The game is alot of fun in pvp early on, you don't need to grind to 60 and get geared before you can pvp non stop. You also get a considerable amount of exp from a pvp kill.