Maj
03-04-2006, 06:01 PM
<...yadda yadda yadda, talking about the history between Mark and GW guys... Realm versus Realm combat... basic story... >
"You'll also get to choose from two different archetypes: the Warrior and the Adept. Warriors, not suprisingly, rely heavily on brute force. Adepts are better at skilled professions. Each puts you on a unique career path in which you'll be able to make selections that further detail your profession (A Human Warrior, for example, may rise through the ranks of being a soldier, a rifleman, mercenary, knight, and ranger - sometimes mixing and matching facets of each if desired)."
<Going on, emphasizing early-level RvR combat, interresting little bit about NPC guilds that newbies can join until they create their own or join a PC one...>
"Eschewing character levels altogether, Warhammer Online [sic] will be a what-you-see-is-what-you-get world. ...And the mark of your personal progress will be shown physically: Orcs, for example, will grow in size and become more musclebound, while Dwarfs' beards will gradually become longer to indicate their venerable status. ...you'll be able to outfit your character with personal trophies, such as adorning your Orc's spiked armor with Dwarf skulls...
"..."Death" isn't permanent in Warhammer Online[sic, and they really do know it is WAR, he just calls it that 4-ez, as they say], but each death-ish mishap will bring you closer to the brink of insanity. Die too often and the accumulated insanity points will befin to drain away the amount of experience you gain..."
<PvE goes towards RvR, da-te-da...>
"PvP will be broken into four types: Skirmishes, Battlefields, Sceanarios, and Campaigns. Skirmishes are... two or more enemies clashing in unstructured combat. Battlefields... fighting for in-game resources, such as lumber mills and temples. Scenarios are similar to Battlefields, except these large-scale battles will be instanced and evenly matched by the server (adding bots to balance the sides).. and factor the most into which side takes a zone. Campaigns will be the PvP end-games - a final, humiliating invasion of the losing race's capital city.
Once [the capital is taken, yay for wanton slaughter of NPCs]... the server's metagame will spawn in AI reinforcements, drive out the invasion force, and then reset the server.... You get to keep [all your phat lewts]... At launch, there will be approximately 33 zones and 1800 quests...
<Fin>
Shh. I'm not really here, yet. You won't see a lot of me until a) beta, b) the boys and girls finish the main design work and have finalized things for me to talk about, c) there is no c, and/or d) all of the above.
Oh. Um, hi. I'm Sanya, I'm Mythic's community weasel, been kicking around MMORPGs for the last seven years. I've been a tool of the dark side, I mean the gaming industry, since 2001. I'm old, cranky, bitter, mean, a big nerd, and I don't like talking about things that players can't get their mitts on within three weeks. This whole pre-pre-pre-beta board talking makes me as nervous as a cat in a room full of rocking chairs, because practically nothing posted this early retains its form through beta. Did I mention old and bitter? Did I?
At the same time, my minion Kunou has been lurking here and occasionally posting for months along with many Warhammer devs, because now is the time to absorb the "feel" of your ideal game. It's a hell of a balancing act, and one that no company has really aced yet. But we're trying. I want you to love the game, to feel invested in the game, and to be part of the process... but to understand that in a year, it's going to be harder to put your ideas into the game even though your feedback will ALWAYS be a driving force behind change.
But enough of my paranoid philosophy. I'm just sticking in my beak to say that the article is real, that it wasn't supposed to be on sale at B&N until the 6th, but we don't really mind, and lucky you for snagging an advance copy.
The "weird goblin" was a troll with the wrong caption under his shiny face. Not even PC Gamer catches everything during the proofing process.
I got this note from the design team. One of the designers who lurks here on a daily basis wrote it, and his boss (the lead designer) signed off on it:
"The four elements of RvR noted in the article are actually designed to be much more integrated than the author of the article lets on – Battlefields and Skirmish play take place in a shared RvR space, and Scenarios are adjacent to those areas as well. Dominance in these aspects of play combines to drive the greater Campaign, which moves the fighting through the world to keep things interesting, and can culminate – if the attacking force is skilled and persistent – in the sacking of an enemy city.
"...we aim to create a coherent RvR experience where players can participate when and how they care to, and where everyone contributes to the greater war. Certainly not every aspect of RvR will be for every player, but whatever aspect is for you will matter, and so you can play the way or ways you want to, whatever they may be, and still be an important part of the war."
That's from the horse's mouth, there. Hope it clarifies the article that you read.
I now return to my regularly scheduled lurking. Soon I will upgrade to skulking.
Interesting to say the least, some disapointment in there tho. Time will change it ofcourse.
"You'll also get to choose from two different archetypes: the Warrior and the Adept. Warriors, not suprisingly, rely heavily on brute force. Adepts are better at skilled professions. Each puts you on a unique career path in which you'll be able to make selections that further detail your profession (A Human Warrior, for example, may rise through the ranks of being a soldier, a rifleman, mercenary, knight, and ranger - sometimes mixing and matching facets of each if desired)."
<Going on, emphasizing early-level RvR combat, interresting little bit about NPC guilds that newbies can join until they create their own or join a PC one...>
"Eschewing character levels altogether, Warhammer Online [sic] will be a what-you-see-is-what-you-get world. ...And the mark of your personal progress will be shown physically: Orcs, for example, will grow in size and become more musclebound, while Dwarfs' beards will gradually become longer to indicate their venerable status. ...you'll be able to outfit your character with personal trophies, such as adorning your Orc's spiked armor with Dwarf skulls...
"..."Death" isn't permanent in Warhammer Online[sic, and they really do know it is WAR, he just calls it that 4-ez, as they say], but each death-ish mishap will bring you closer to the brink of insanity. Die too often and the accumulated insanity points will befin to drain away the amount of experience you gain..."
<PvE goes towards RvR, da-te-da...>
"PvP will be broken into four types: Skirmishes, Battlefields, Sceanarios, and Campaigns. Skirmishes are... two or more enemies clashing in unstructured combat. Battlefields... fighting for in-game resources, such as lumber mills and temples. Scenarios are similar to Battlefields, except these large-scale battles will be instanced and evenly matched by the server (adding bots to balance the sides).. and factor the most into which side takes a zone. Campaigns will be the PvP end-games - a final, humiliating invasion of the losing race's capital city.
Once [the capital is taken, yay for wanton slaughter of NPCs]... the server's metagame will spawn in AI reinforcements, drive out the invasion force, and then reset the server.... You get to keep [all your phat lewts]... At launch, there will be approximately 33 zones and 1800 quests...
<Fin>
Shh. I'm not really here, yet. You won't see a lot of me until a) beta, b) the boys and girls finish the main design work and have finalized things for me to talk about, c) there is no c, and/or d) all of the above.
Oh. Um, hi. I'm Sanya, I'm Mythic's community weasel, been kicking around MMORPGs for the last seven years. I've been a tool of the dark side, I mean the gaming industry, since 2001. I'm old, cranky, bitter, mean, a big nerd, and I don't like talking about things that players can't get their mitts on within three weeks. This whole pre-pre-pre-beta board talking makes me as nervous as a cat in a room full of rocking chairs, because practically nothing posted this early retains its form through beta. Did I mention old and bitter? Did I?
At the same time, my minion Kunou has been lurking here and occasionally posting for months along with many Warhammer devs, because now is the time to absorb the "feel" of your ideal game. It's a hell of a balancing act, and one that no company has really aced yet. But we're trying. I want you to love the game, to feel invested in the game, and to be part of the process... but to understand that in a year, it's going to be harder to put your ideas into the game even though your feedback will ALWAYS be a driving force behind change.
But enough of my paranoid philosophy. I'm just sticking in my beak to say that the article is real, that it wasn't supposed to be on sale at B&N until the 6th, but we don't really mind, and lucky you for snagging an advance copy.
The "weird goblin" was a troll with the wrong caption under his shiny face. Not even PC Gamer catches everything during the proofing process.
I got this note from the design team. One of the designers who lurks here on a daily basis wrote it, and his boss (the lead designer) signed off on it:
"The four elements of RvR noted in the article are actually designed to be much more integrated than the author of the article lets on – Battlefields and Skirmish play take place in a shared RvR space, and Scenarios are adjacent to those areas as well. Dominance in these aspects of play combines to drive the greater Campaign, which moves the fighting through the world to keep things interesting, and can culminate – if the attacking force is skilled and persistent – in the sacking of an enemy city.
"...we aim to create a coherent RvR experience where players can participate when and how they care to, and where everyone contributes to the greater war. Certainly not every aspect of RvR will be for every player, but whatever aspect is for you will matter, and so you can play the way or ways you want to, whatever they may be, and still be an important part of the war."
That's from the horse's mouth, there. Hope it clarifies the article that you read.
I now return to my regularly scheduled lurking. Soon I will upgrade to skulking.
Interesting to say the least, some disapointment in there tho. Time will change it ofcourse.