View Full Version : AoC... again... I know
So I wanted to poll our interest in the game since it seems like its coming along quite nicely.
http://community.ageofconan.com/wsp/conan/frontend.cgi?func=frontend.show&template=main
Its supposedly slated for an 06 release though I imagine that has been postponed.
If the interest is there for AoC as a substitute I would like to have an official TSP guild post on the forum and then sit back.
PVP COMPILED DEV QUOTES
http://forums.ageofconan.com/showthread.php?t=1080
Dont get worked up about the PVE thing, PVP sieging IS planned.
Dev on PVP and Server Rulesets
http://forums.ageofconan.com/showthread.php?t=778
Talk of PVP rulesets more FFA than orig intended (dont know article ref)
http://forums.ageofconan.com/showthread.php?t=4932
Article about PVP
http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p1.html
Ranged Combat Article
http://community.ageofconan.com/wsp/conan/frontend.cgi?session=5uyf4fjhljnmczwg19v9c50wchhd3 9&func=publish.show&template=content&func_id=1179&sort=PRIORITY&table=CONTENT
It requires aiming which is neat.
And the incentive to be active on the forums for now....
YOU GET A PIRATE TITLE!!!
I'd honestly give any game the time of day if it brought us all together and has the depth and fun that we require
WEll thats everything i could find for now. E3 is supposedly going to be big for the AoC team, and seeing as only 59 guilds have posted "officially" on their boards Id like to sneak in before beta pops up.
You seem to be the most interested..lead the way, get us into beta!
Ill draft something tonight and post it later. For nwo off to work.
o and some eyecandy http://www.e3insider.com/_media/?type=image&format=fullSize&source=gp_Ranged.jpg
Drunken fighting :rock:
The first element of Age of Conan's "separate track" system was something called "drunken brawling." Most of the taverns in Age of Conan will be PvP zones, but the system will be quite different than that in the outside world. Rather than sword battles and duels to the death, players will instead swig mugs of ale and smack each other over the head with cups and broken table legs. Losing the battle doesn't mean death -- it just means getting tossed out by the bouncers. There will be no levels in bar fights. Everybody from level 20 to 80 will be on an even playing field.
PVE and PVP differences :smile_ok:
That's because every player will, in effect, be two different characters. Players will have two different level and experience point totals that track PvE and PvP experience. Combat moves and behaviors will be different in PvP fights, and damage output will be modified to make fights between players last longer and be more even. There will even be separate equipment tables for PvP and PvE weapons and armor. While no weapon will ever be completely ineffective, it goes a long way toward reducing the chronic problem of PvP fights being based on equipment rather than skill.
Deadly newbs
Attacking players outside of that range will trigger an "autolevelling" system that should give players a fighting chance to escape or perhaps even turn the table on attackers. It's believed that this will preserve the thrill of questing in zones where one may be attacked at any moment, while removing most of the problems with players who enjoy their game by ruining it for others.
Towns
Ultimately, everything in Age of Conan will steer players toward player towns. Guilds will be able to find resource points out in the wilderness and start constructing various buildings including guild halls, craft halls, siege engine factories, social centers, marketplaces, and much more. While only guilded players will be able to contribute to the construction and maintenance of a town, a large player town in a good location near lots of good questing and resource locations is sure to attract other players looking for a place to buy and sell gear, use as a base for launching raids, purchase bonuses that can be granted by the controlling guild, and skill up their crafting abilities
Battlekeeps
Hardcore PvP players have a parallel structure in PvP zones. Guild players in PvP areas can build "battlekeeps" with most of the same structures and functionality as a PvE town. The major difference will be that that monster town over the horizon will be another battlekeep filled with bloodthirsty players just as sneaky as you are. Battles in this area will be more formalized in a sort of realm vs. realm structure that's still being worked out. According to Godager, there won't be any restrictions to keep a guild from operating both a town and a battlekeep, but any who do had better be large and quite well organized.
Kydorias
05-05-2006, 01:57 AM
Looks very nice. I'm definitely game to at least check it out and see if it draws TSP interest.
When's beta? The game says nice things, just like DF. Hopefully these guys dont work for the iceland defense team and can get stuff done
Silver
05-05-2006, 10:37 AM
Very nice indeed.
When's beta? The game says nice things, just like DF. Hopefully these guys dont work for the iceland defense team and can get stuff done
I have no idea when beta is asde from soon (tm). However the game is slated for release 4th quarter 06.
Forecast
02-25-2007, 10:34 PM
That actually sounds amazing. Reminds me the good ole SB days. Have they released what the fees will be? I'm praying for a game -monthly fee >_< Very very broke right now.
ugh@ upping threads that are months old
Drekor
02-26-2007, 11:53 AM
Necromancy 4tl!
Cinnabar
02-26-2007, 12:44 PM
ugh@ upping threads that are months old
Try nearly a year.
Diraker
02-26-2007, 01:13 PM
I voted.
Forecast
02-26-2007, 04:44 PM
hushhhhhhhhh... I was bored and kept refreshing the main page until I saw all the polls. I'm not too up on new games and such so I didn't bother to check the date of the OP. Oh well. Still it looks badass. =]
QQ b/c its still not even in beta ARGH!
Nadric
02-27-2007, 11:47 AM
:(
The message you have entered is too short. Please lengthen your message to at least 3 characters.
AoC is ran by a large company too, you'd think they would have more of a driving force to get it done. Their claimed release date is still October or so, they better leave time for beta if they have any plans on that
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.