Mutt
08-02-2006, 05:31 PM
Courtesy of the VN boards:
WAR FAQ
For questions on beta, please see this thread.
Q. Who is developing Warhammer?
Mythic Entertainment http://www.mythicentertainment.com (http://www.mythicentertainment.com/)
Q. What company created Warhammer?
Games Workshop http://www.games-workshop.com (http://www.games-workshop.com/)
Q.When will Warhammer be available?
As of now the best guess is 4th quarter 2007
Q. What are the playable races in Warhammer?
Empire(humans),Dwarfs,High Elves,Dark Elves,Orcs and Goblins, and Chaos(humans)
Q. How will the war front be setup?
There will be 3 battlefronts consisting of 2 races at war. Empire vs Chaos,Dwarfs vs Orcs and Goblins, and High elves Vs Dark Elves.
Q: "Why does WAR look like WoW!?"
Games Workshop who design the World of Warhammer back in 1983 took many of ideas and impression from the work of Tolkien aswell as other European influence. The game Warhammer while it has a dark under tone has always had a little sense of humor. The art that was start in the 80s was cartoon yet dark.
Mythic in keeping with the basic art concept establish by Games Workshop began to use their model and art that nearly 25 year old to make the model for the MMOG. While the color texture may appear similiar to WoW the model design of Dwarf and Orc is with in the traditional style of Games Workshop creation since 1983. The only similiar of the 2 games is truelly that it share the same level of color texture. The only people Mythic is coping is the work that has been already in place by the artist that had work for Games Workshop.
Q: Why is there no Stealth in Warhammer?
In the Warhammer universer or rather within the table top version of the game since it has a little more influence on the design than the RPG book. The army that have special unit that one would refer to stealh is limit to 3 armies. They are Skaven, Dark Elves and Wood Elves are the only whom have unit one would say are stealth oriented. Dark Elves and Skaven have assassin for is there nature of the theme of the army that they are double-crossing individual and not to be trusted. The Wood Elf are more sneak in they are limit that they are able to hide well in the forest. This would be fair unfair for the other race. Games Workshop would never allow for High Elf or Dward to have stealth unit since it not in the nature of this army to try to hide. The Empire woudl be next possible option but again it fall in that the theme of army is The Empire they may not try to hide while fighting the force of Chaos. While it possible that The Empire may have them I would almost bet GW said no to that. Again this game while been develop by Mythic they have to pass much of character design and world design through GW and should GW find not to be in the theme of their game they will say no.
Q: Why there no pure healer class?
In the table top version of Warhammer which has the greater influence at moment in the game design. There are no healer unit or individual in the game. While there are magic spell and magic item that can heal they do in limit way. If this what Mythic is using for their design they will limit the healing possible in the game.
It may be possible they may have some form of healing. What may turn out to be support/hybrid class. The question would be how often and how much will the ability heal yourself and others. Some of the reference made thus it sound like it will be very limit and something you may not want to depend on.
Hope at the end of the tunel. The career/class system has already been change once so they may yet alter the current design again and introduce what would be full healer class. There still a year or so to go and anything is possible.
Q: Why is there no "female" orc?"
From Pual E3 Gamespot Interview: Cause they are a mushrooms from space!
The Orcs come from mushroom/fungi that are left behind after the creation of a WAAAAAAAAAAAAAAAAGH. Orcs and goblines are actually asexual creatures but are physicaly potrayed as masculine. The reason there are no female orcs to play in WAR is because there are none. Mythic included the goblin race to make up for the lack of character options that other races have.
Q: Has WAR's rating been determined?
WAR will have a Teen rating
Q: What are the races in WAR?
Dwarves vs Ork+Goblins
High Elves vs Dark Elves
Human (Empire) vs Human (Chaos)
Paired off against each other like that, "good" guys on the left.
Q: Is there leveling in WAR?
There will be an advancement system, however no levels as such
Grinding should not be needed.
Skill system (what you use=what you're better in)
Career system
Majority of levelling will be done in RvR, this does not = PvP
LOTS of skills, more complex than WFRP
Racials from WH
A fully tricked out veteran will 100% kill a newbie if they fight. Levels will make a difference.
Q: What are the realms?
See races answer, good vs evil
Q: What's this about WAR on the Xbox 360?
It will most likely be released on the Xbox, nothing is 100% confirmed though. If gameplay is different on the Xbox they will be on different servers.
Q: Is Beib single?
I'm not allowed to answer that, I know what happened to the country of the last person that did shock
Q: Is Mhykol single?
I don't really care about that grin
Q: What is this public quest system?
A quest that everyone in the zone contributes to, when it is completed everyone in the zone gets a reward according to how much they actually helped.
Q: What are the types of PvP Content?
Instanced areas that affect the zone their in, skirmishes (as in the daoc RvR, meet ppl in open zones, kill, post on VN boasting/whining wink ), sacking the other faction's town.
General Overview
Magic System
Will be "fun" for current MMO players.
Will have a WH feel.
Buffing will not be done in the DAOC system. Temporary buffs.
Will play a major role in the game.
Magical Items
Will not be as rare as in your standard WH games.
You will be playing great heroes and champions -> magical items will be a normal part of what you wear.
They will not be as cheap/disposable as other games but not as rare as in the tabletop games.
Playerdeath
No permadeath (doh)
No item loss, corpse runs 100% sure
Death penalty will not be a deterrent for fun, but will be a deterrent for griefers.
Definitly no level loss.
Dumb moves will be punished (Can I kill this dragon alone?)
Experience debts or similar under discussion
"House of the Dead" Pay to "save" yourself.
Death will sting but shouldn't change your playstile due to being afraid of it.
Alts
Yes
Collectors Edition (and other bonuses)
Definitly no "uber" items -> no items you can't get otherwise in the game and are of same (or superior) strength.
Veteran rewards for long time players very likely
Pre-orders will get a head start most likely (1 day) to spread the load.
Farming
No farming should be necessary in the game.
There will be a strong anti farming stance.
Griefing
Special steps will be taken to prevent griefing.
Griefing will be punished.
No ganking lvl 1 newbies right when they start (doh)
RvR/PvP
Both instanced and open field.
Instanced: Will be integral to field RvR, will help war outside the instances, Will NOT have anything to do with WoW like instances.
Open field: Just open fights all the way to sacking the city, which will require the taking of "checkpoints"
Balancing: Imbalances will always happen due to the amount of races/classes involved, they will do their best to balance the races.
PvP flagging: No
No inter realm communication at any time.
Will be the main focus of the game development.
Rewards for successes will definitly be in.
Sacked cities
Quest NPC's aren't killeable, you can still quest etc with no problem (other than the enemy being all around you)
Will be retaken by the owners in 24 hours.
Graphics
Not a WoW clone!
Looks between 5th and 6th edition
Out of time, no specific time period known copied.
Career system from WFRP.
Special heroes from WH will be in the game.
Crafting
Will be available for ALL races due to balance reasons.
Geared towards RvR, small AND large scale.
Will not require you to create 100 items to advance
Should be enjoyable.
No farming should be needed.
Lots of choice.
Quests
No travel time sinks/kill 4091824091284 mobs time sinks.
Will tie in to the backstory and fit the WH lore.
No killing 89420184 mobs to get the drop you need.
Levels
There will be an advancement system, however no levels as such
Grinding should not be needed.
Skill system (what you use=what you're better in)
Career system
Majority of levelling will be done in RvR, this does not = PvP
LOTS of skills, more complex than WFRP
Racials from WH
A fully tricked out veteran will 100% kill a newbie if they fight. Levels will make a difference.
Servers
Euro and American servers ALL run by Mythic
Expansions system
Lots of free expansions, some payed for ones (DAOC system)
Races
Humans (Empire)
High Elves
Dwarves
Dark Elves (Mark will play these)
Chaos
Orcs+Gobbies
Expansions coming with more.
No female Orcs+Goblins
"Lots of attractive female avatars"
Travelling
Faster possibilities the higher level you are.
Long travel times should not be in the game unless (rarely) used to enchance immersion.
Sooner or later instantaneous travel.
RP servers
Yes
Will be intensivly monitored for idiots.
Voice Chat
Do it yourself.
They do not want to have to also monitor a voice chat.
It breaks RP
It costs a lot of bandwidth/server power
WAR FAQ
For questions on beta, please see this thread.
Q. Who is developing Warhammer?
Mythic Entertainment http://www.mythicentertainment.com (http://www.mythicentertainment.com/)
Q. What company created Warhammer?
Games Workshop http://www.games-workshop.com (http://www.games-workshop.com/)
Q.When will Warhammer be available?
As of now the best guess is 4th quarter 2007
Q. What are the playable races in Warhammer?
Empire(humans),Dwarfs,High Elves,Dark Elves,Orcs and Goblins, and Chaos(humans)
Q. How will the war front be setup?
There will be 3 battlefronts consisting of 2 races at war. Empire vs Chaos,Dwarfs vs Orcs and Goblins, and High elves Vs Dark Elves.
Q: "Why does WAR look like WoW!?"
Games Workshop who design the World of Warhammer back in 1983 took many of ideas and impression from the work of Tolkien aswell as other European influence. The game Warhammer while it has a dark under tone has always had a little sense of humor. The art that was start in the 80s was cartoon yet dark.
Mythic in keeping with the basic art concept establish by Games Workshop began to use their model and art that nearly 25 year old to make the model for the MMOG. While the color texture may appear similiar to WoW the model design of Dwarf and Orc is with in the traditional style of Games Workshop creation since 1983. The only similiar of the 2 games is truelly that it share the same level of color texture. The only people Mythic is coping is the work that has been already in place by the artist that had work for Games Workshop.
Q: Why is there no Stealth in Warhammer?
In the Warhammer universer or rather within the table top version of the game since it has a little more influence on the design than the RPG book. The army that have special unit that one would refer to stealh is limit to 3 armies. They are Skaven, Dark Elves and Wood Elves are the only whom have unit one would say are stealth oriented. Dark Elves and Skaven have assassin for is there nature of the theme of the army that they are double-crossing individual and not to be trusted. The Wood Elf are more sneak in they are limit that they are able to hide well in the forest. This would be fair unfair for the other race. Games Workshop would never allow for High Elf or Dward to have stealth unit since it not in the nature of this army to try to hide. The Empire woudl be next possible option but again it fall in that the theme of army is The Empire they may not try to hide while fighting the force of Chaos. While it possible that The Empire may have them I would almost bet GW said no to that. Again this game while been develop by Mythic they have to pass much of character design and world design through GW and should GW find not to be in the theme of their game they will say no.
Q: Why there no pure healer class?
In the table top version of Warhammer which has the greater influence at moment in the game design. There are no healer unit or individual in the game. While there are magic spell and magic item that can heal they do in limit way. If this what Mythic is using for their design they will limit the healing possible in the game.
It may be possible they may have some form of healing. What may turn out to be support/hybrid class. The question would be how often and how much will the ability heal yourself and others. Some of the reference made thus it sound like it will be very limit and something you may not want to depend on.
Hope at the end of the tunel. The career/class system has already been change once so they may yet alter the current design again and introduce what would be full healer class. There still a year or so to go and anything is possible.
Q: Why is there no "female" orc?"
From Pual E3 Gamespot Interview: Cause they are a mushrooms from space!
The Orcs come from mushroom/fungi that are left behind after the creation of a WAAAAAAAAAAAAAAAAGH. Orcs and goblines are actually asexual creatures but are physicaly potrayed as masculine. The reason there are no female orcs to play in WAR is because there are none. Mythic included the goblin race to make up for the lack of character options that other races have.
Q: Has WAR's rating been determined?
WAR will have a Teen rating
Q: What are the races in WAR?
Dwarves vs Ork+Goblins
High Elves vs Dark Elves
Human (Empire) vs Human (Chaos)
Paired off against each other like that, "good" guys on the left.
Q: Is there leveling in WAR?
There will be an advancement system, however no levels as such
Grinding should not be needed.
Skill system (what you use=what you're better in)
Career system
Majority of levelling will be done in RvR, this does not = PvP
LOTS of skills, more complex than WFRP
Racials from WH
A fully tricked out veteran will 100% kill a newbie if they fight. Levels will make a difference.
Q: What are the realms?
See races answer, good vs evil
Q: What's this about WAR on the Xbox 360?
It will most likely be released on the Xbox, nothing is 100% confirmed though. If gameplay is different on the Xbox they will be on different servers.
Q: Is Beib single?
I'm not allowed to answer that, I know what happened to the country of the last person that did shock
Q: Is Mhykol single?
I don't really care about that grin
Q: What is this public quest system?
A quest that everyone in the zone contributes to, when it is completed everyone in the zone gets a reward according to how much they actually helped.
Q: What are the types of PvP Content?
Instanced areas that affect the zone their in, skirmishes (as in the daoc RvR, meet ppl in open zones, kill, post on VN boasting/whining wink ), sacking the other faction's town.
General Overview
Magic System
Will be "fun" for current MMO players.
Will have a WH feel.
Buffing will not be done in the DAOC system. Temporary buffs.
Will play a major role in the game.
Magical Items
Will not be as rare as in your standard WH games.
You will be playing great heroes and champions -> magical items will be a normal part of what you wear.
They will not be as cheap/disposable as other games but not as rare as in the tabletop games.
Playerdeath
No permadeath (doh)
No item loss, corpse runs 100% sure
Death penalty will not be a deterrent for fun, but will be a deterrent for griefers.
Definitly no level loss.
Dumb moves will be punished (Can I kill this dragon alone?)
Experience debts or similar under discussion
"House of the Dead" Pay to "save" yourself.
Death will sting but shouldn't change your playstile due to being afraid of it.
Alts
Yes
Collectors Edition (and other bonuses)
Definitly no "uber" items -> no items you can't get otherwise in the game and are of same (or superior) strength.
Veteran rewards for long time players very likely
Pre-orders will get a head start most likely (1 day) to spread the load.
Farming
No farming should be necessary in the game.
There will be a strong anti farming stance.
Griefing
Special steps will be taken to prevent griefing.
Griefing will be punished.
No ganking lvl 1 newbies right when they start (doh)
RvR/PvP
Both instanced and open field.
Instanced: Will be integral to field RvR, will help war outside the instances, Will NOT have anything to do with WoW like instances.
Open field: Just open fights all the way to sacking the city, which will require the taking of "checkpoints"
Balancing: Imbalances will always happen due to the amount of races/classes involved, they will do their best to balance the races.
PvP flagging: No
No inter realm communication at any time.
Will be the main focus of the game development.
Rewards for successes will definitly be in.
Sacked cities
Quest NPC's aren't killeable, you can still quest etc with no problem (other than the enemy being all around you)
Will be retaken by the owners in 24 hours.
Graphics
Not a WoW clone!
Looks between 5th and 6th edition
Out of time, no specific time period known copied.
Career system from WFRP.
Special heroes from WH will be in the game.
Crafting
Will be available for ALL races due to balance reasons.
Geared towards RvR, small AND large scale.
Will not require you to create 100 items to advance
Should be enjoyable.
No farming should be needed.
Lots of choice.
Quests
No travel time sinks/kill 4091824091284 mobs time sinks.
Will tie in to the backstory and fit the WH lore.
No killing 89420184 mobs to get the drop you need.
Levels
There will be an advancement system, however no levels as such
Grinding should not be needed.
Skill system (what you use=what you're better in)
Career system
Majority of levelling will be done in RvR, this does not = PvP
LOTS of skills, more complex than WFRP
Racials from WH
A fully tricked out veteran will 100% kill a newbie if they fight. Levels will make a difference.
Servers
Euro and American servers ALL run by Mythic
Expansions system
Lots of free expansions, some payed for ones (DAOC system)
Races
Humans (Empire)
High Elves
Dwarves
Dark Elves (Mark will play these)
Chaos
Orcs+Gobbies
Expansions coming with more.
No female Orcs+Goblins
"Lots of attractive female avatars"
Travelling
Faster possibilities the higher level you are.
Long travel times should not be in the game unless (rarely) used to enchance immersion.
Sooner or later instantaneous travel.
RP servers
Yes
Will be intensivly monitored for idiots.
Voice Chat
Do it yourself.
They do not want to have to also monitor a voice chat.
It breaks RP
It costs a lot of bandwidth/server power